![]() ![]() ![]() Hammond explained to Isaac that he had served alongside Chen for years before jettisoning the pod with Chen from the ship. Hammond managed to lock him inside an escape pod, where he and Isaac Clarke were faced with their former colleague. Later on, Chen reanimated into a Necromorph that attacked Hammond and Kendra on the Bridge. Chen opened fire but was impaled from behind, leading to his death. He, Hammond, and Kendra Daniels were attacked by Necromorphs in the Flight Lounge. Biography Ĭhen was an experienced pilot responsible for transporting the Kellion's crew to the USG Ishimura and a longtime colleague of Hammond. Come in Ishimura.Ĭorporal Aiden Chen was the pilot of the USG Kellion and a member of Zach Hammond's security team, serving alongside Hammond and Corporal Hailey Johnston for years. The Game Informer article Dead Space 2: The Evolution of a Necromorph details the creation of the Flytrap and the various previous iterations of the creature before the final design.USG Ishimura, this is the emergency maintenance team of the USG Kellion responding to your distress call.The creature went through several revisions before its final form was created. It was designed to lure the player from a certain location and attack them when they were within its proximity, similar to Guardians. The Flytrap was intended to act as a standard enemy as well as an environmental hazard. The entire front of the creature has had the skin ripped off, and its innards hang out from its torso. This Necromorph's appearance is that of a mutated human body that has been suspended from the ceiling by its hands and feet. The Flytrap is a Necromorph that was planned to appear in Dead Space 2, but was ultimately cut. He's called the Flytrap." -Art director Ian Milham about the Flytrap in a 2009 article for Game Informer. This is an enemy that's designed to do that. When approached, the Flytrap will release a tentacle if the player gets too close " We're trying to figure out ways to have players slow down and be a part of the world that are organic and logical and not artificial game design. ![]()
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